Spoilt Solitaire

Classic Solitaire

Spoilt Solitaire

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Spoilt is one of the strangest games in the shuttling family because it stops being rank-only. It uses a 32-card Piquet deck, maps rows to suits and columns to ranks, and turns the usual shuttling loop into a suit-plus-rank placement puzzle with almost no actual player control.

Why Spoilt stands apart

In Clock, Travellers, and Hide and Seek, a card only cares about rank. In Spoilt, every card has one exact square. That makes the layout feel more like a concealed sorting grid than a standard shuttling layout. The other big difference is the role of the 7s, which act as stop points and define the game's loss condition.

How the suit-rank grid works

  1. Use a 32-card deck containing 7 through Ace in each suit.
  2. Deal 28 cards face-down into a 4x7 grid and keep four reserve cards aside.
  3. Treat rows as suits and columns as ranks from 8 through Ace, with an extra space for 7s.
  4. Flip a reserve card and place it in its exact suit-rank position.
  5. Take the displaced card from that square and send it to its own correct square.
  6. When a 7 appears, place it at the left edge of its suit row and restart from reserve.
  7. If the fourth 7 arrives too early and the forced reveal is wrong, the game is spoilt and lost.

Rules and setup

ElementDetail
Deck32-card Piquet deck
Layout4x7 grid plus a 4-card reserve
Placement ruleExact suit and rank destination
Special cards7s occupy the left edge of each suit row
Failure triggerFourth 7 causes a bad forced reveal
Win rateAbout 5% to 10%

Difficulty and win rate

Spoilt is still an automatic patience, but it is materially less hopeless than the 1% shuttlers. The reduced deck and reserve give it room to breathe, while the exact suit-rank targets keep it from becoming easy.

The usual estimated win rate is about 5% to 10%. That is enough to make wins feel attainable without turning the game into a solved formality.

What is the difference between Spoilt and Clock Solitaire?

These games share lineage, not board logic. Clock is a rank-only circular sorter with a centre-King ending. Spoilt is a compact suit-rank grid with 7-based stop points and a reduced deck. Even though they are related, they feel completely different once the cards start moving.

FeatureSpoiltClock
Deck size32 cards52 cards
PlacementSuit and rankRank only
Board shapeGrid plus reserveClock-face circle
Stop cardFourth 7Fourth King
Win rateAbout 5% to 10%About 7.69%

Background

The name Spoilt comes from the loss condition: if the final 7 forces an out-of-place reveal, the whole arrangement is declared spoilt. That naming logic is more informative than a generic FAQ entry because it explains the central tension of the game in one sentence.

My take on Spoilt

I like Spoilt because it feels exact. Every card belongs to one specific square, and the 32-card deck keeps the whole game tight.

What I don't love is that it takes longer to read than Clock. Clock explains itself immediately, while Spoilt asks you to learn the grid first.

Other solitaire games I recommend

If you want another odd branch of this family, try Hidden Cards. If you want a cleaner version of the same basic loop, try Clock Solitaire.